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My Experience
Chad Hoover is a production leader with over 15 years of experience delivering high‑impact games, managing cross‑functional teams, and shepherding title launches across emerging technologies. He’s led production pipelines through VR, narrative, console, and mobile projects—steering 35+ releases across 12+ technology sectors, including founding three gaming-tech companies and advising on school and industry committees.
Technical & Production Capacities
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As Production Manager, supported titles like Trail of the Undead and pivoted mid-project to deliver MARKED, a narrative-first noir western built in Unreal Engine 5—demonstrating agile scope control and team agility.
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Oversaw production for global hit Poppy’s Playtime and Poppy Playtime, coordinating across engineering, art, design, and QA to ensure operational efficiency and quality delivery.
Community & Thought Leadership
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Engaged speaker and contributor at over 30 industry events, including GDC, IGDA, and game jam forums, advocating best practices in production and game‑tech innovation.
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Active thought leader on scope creep, technical debt, and production pipeline optimization—sharing proven frameworks for maintaining schedule integrity under pressure.
Core Strengths
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Strategic Production Operations: Expert at mitigating scope creep with transparent change-control processes and defined deliverables.
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Technology Risk Management: Skilled at navigating engine upgrades, pipeline overhauls, and third-party tool transitions with minimal disruption and robust fallback planning.
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Cross‑Functional Collaboration: Builds bridge communication between tech and design teams, aligning vision with execution across disciplines.
My Projects
Console/PC















Mobile














Student Proejct






